Fifa Button Data Setup .ini Link
// X (BUTTON_2) becomes A (BUTTON_0) - Unchanged for simplicity CROSS = BUTTON_2 LOBBED_THROUGH = BUTTON_2
// ------------------ TRIGGERS (Sprint on LT, Finesse on RT) ------------------ // Swap the analog functions ANALOG_SPRINT = AXIS_2 // Left Trigger now controls sprint ANALOG_FINNESSE_MOD = AXIS_1 // Right Trigger now controls finesse
// Default: Circle = Slide tackle // We change that to R3 Click SLIDE_TACKLE = BUTTON_7 // Now make Circle do nothing (or duplicate a safe command like TEAMMATE_PRESSURE) TEAMMATE_PRESSURE = BUTTON_1 EA removed the "Legacy Defending" option from online modes. Using the INI file, you can remap secondary pressure to mimic it. (Note: This may violate EA's TOS in Ultimate Team, use only in Offline Career Mode). fifa button data setup .ini
// ============================================= // Custom buttonDataSetup.ini for EA Sports FC 24 // Profile: FPS Hybrid (Sprint on Bumper, Tackle on Stick) // Author: YourName // Date: [Current Date] // ============================================= // ------------------ MOVEMENT ------------------ PLAYER_MOVE_HORIZONTAL = AXIS_LEFT_X PLAYER_MOVE_VERTICAL = AXIS_LEFT_Y
// Disable the problematic analog axis AXIS_SPRINT = AXIS_1 -1.0 1.0 // Default line (comment it out with //) // Force sprint to be 100% or 0% using the button's digital press // Assuming RT is BUTTON_5 on your controller ANALOG_SPRINT = BUTTON_5 SPRINT = BUTTON_5 Problem: You constantly press Circle/B to contain, but your player slide tackles and gets a red card. // X (BUTTON_2) becomes A (BUTTON_0) - Unchanged
Think of it as a universal translator. Your controller sends a signal: "Button 2 is pressed." The game asks, "What is Button 2?" The buttonDataSetup.ini answers: "On a PlayStation controller, Button 2 means Cross/X. But on an Xbox controller, Button 2 means A. And in my custom setup, Button 2 means Lob Pass."
// ------------------ ACTIONS (Face Buttons mapped to Stick Clicks) ------------------ // A (BUTTON_0) becomes Left Stick Click (R3) - Usually used for Shield SHORT_PASS = BUTTON_6 CONTAIN = BUTTON_6 CHANGE_PLAYER = BUTTON_6 But on an Xbox controller, Button 2 means A
This article is your complete encyclopedia for understanding, editing, and mastering the buttonDataSetup.ini file. We will cover what it is, where to find it, how its syntax works, and advanced techniques to create a truly bespoke controller layout. At its core, buttonDataSetup.ini is a plain text configuration file used by the Frostbite engine versions of FIFA (FIFA 17 through FIFA 23, and theoretically EA Sports FC 24/25) to map physical hardware inputs to in-game actions.