25d View: Klayout

# This script sets heights based on layer name keywords layout_view = RBA::Application.instance.main_window.current_view lv = layout_view.active_layerview for layer_index in lv.each_layer do layer_info = lv.layer(layer_index) name = layer_info.name.to_s.lower

Objects flicker or have gaps between them. Solution: This is "Z-fighting" (two layers at exactly the same height). Set a micro offset (e.g., Metal1 height 30, Via height 30.001). Alternatively, lower your screen's anti-aliasing settings. Conclusion: The Perspective You Didn't Know You Needed The KLayout 2.5D view is not a gimmick; it is a pragmatic debugging scalpel. While you will never replace the precision of DRC/LVS with a 3D visual, the human brain is wired to spot spatial anomalies instantly.

By spending 10 minutes configuring your layer heights and learning the camera controls, you transform KLayout from a static plotting tool into a dynamic visualization engine. Whether you are verifying a MEMS device, a Silicon Photonics chip, or a standard CMOS block, the "2.5D view" brings your layout to life—literally lifting your polygons off the screen to reveal the true vertical complexity of your design. klayout 25d view

height = 0 if name.include?("metal2") height = 60 elsif name.include?("metal1") height = 30 elsif name.include?("poly") height = 10 elsif name.include?("via") height = 20 end layer_info.fill_3d = true layer_info.height_3d = height lv.set_layer(layer_index, layer_info) end

Enter —the open-source, high-performance layout viewer and editor. While KLayout is famous for its speed handling massive GDS/OASIS files, its hidden superpower for many users is the 2.5D View . # This script sets heights based on layer

(often called the "3D preview" or "perspective view" in older versions) works by taking the flat polygons on your mask layers and assigning them a height (Z-value) and a color . When you tilt the camera, you see "walls" rising from the substrate.

Run this script, and your 2.5D view configures itself instantly. Problem: The 3D view is completely black. Solution: You are likely looking from inside the substrate. Reset the camera ( View > Reset 3D Camera ). Also, ensure your "Background color" in preferences is not black (set it to dark grey). Alternatively, lower your screen's anti-aliasing settings

Everything looks like flat colored paper. Solution: You forgot to set the "Height" in Layer Properties, or you haven't tilted the camera (still in top-down orthographic mode).