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Life Selector Xml May 2026

parser.parseString(lifeData, (err, result) => { let playerStats = {}; result.lifeSelector.playerStats[0].stat.forEach(stat => { playerStats[stat.$.name] = parseInt(stat.$.initial); });

<?xml version="1.0" encoding="UTF-8"?> <lifeSelector name="ThreePath Destiny"> <playerState> <variable name="strength" value="5"/> <variable name="intellect" value="5"/> <variable name="dexterity" value="5"/> <variable name="reputation" value="0"/> <inventory> <item>Wooden Stick</item> </inventory> </playerState> <chapter id="teenageYears"> <scene id="crossroads"> <description>At 15, you must choose a mentor.</description> <choiceList> <choice action="loadChapter_soldier"> <text>Join the garrison. (+3 strength, +2 reputation)</text> <prerequisite>strength >= 4</prerequisite> </choice> <choice action="loadChapter_scholar"> <text>Study at the library. (+4 intellect, +1 reputation)</text> <prerequisite>intellect >= 4</prerequisite> </choice> <choice action="loadChapter_rogue"> <text>Explore the sewers. (+3 dexterity, -1 reputation)</text> <!-- No prerequisite, high risk --> </choice> </choiceList> </scene> </chapter> life selector xml

<endings> <ending id="victoryEnding"> <text>You are celebrated as a legend. Your life selector XML ends in glory.</text> <score>reputation * 10 + strength * 5</score> </ending> <ending id="deathEnding"> <text>You disappear into obscurity.</text> <score>0</score> </ending> </endings> </lifeSelector> parser

Example XSD snippet: