Censura- -1080p-...: Modaete Yo- Adam-kun - 08 -sin
The story is set in a dystopian near-future where a global pandemic has caused a permanent wave of erectile dysfunction among the entire male population. , a high school student who possesses unique antibodies, finds himself as the "lone Adam" among billions of women. To avoid becoming a government guinea pig, he transfers to a specialized school that is 90% female, leading to a complex harem dynamic with his classmates and teachers. Episode 08 Highlights
marks the climactic conclusion to one of the most distinctive series in the AnimeFesta lineup. Also known by its English title Adam's Sweet Agony , this episode brings the high-stakes journey of Itsuki (Kazuki) Sonomiya to a head in a world where he is the only man capable of reproduction. Series Overview Modaete yo- Adam-kun - 08 -sin Censura- -1080p-...
Episode 8 serves as the season finale, delivering the final resolution to Itsuki's struggle to keep his secret while satisfying the demands of the women around him. aniSearch.com Adam's Sweet Agony Characters - aniSearch.com The story is set in a dystopian near-future

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.