Reshade Long Exposure Guide

Now, go slow down time by speeding it up. Open ReShade, hold the virtual shutter, and capture the movement you usually miss.

In the world of virtual photography (or "screenshotting"), few techniques evoke emotion quite like long exposure photography. In real life, it turns bustling city streets into rivers of light and waterfalls into silky mist. In video games, achieving this same effect traditionally required complex Photoshop compositing or stacking multiple screenshots. reshade long exposure

This uses qUINT_motionblur.fx but tuned to extreme values. Now, go slow down time by speeding it up

Start simple. Go to a rainy city street, stand still, turn on LongExposure.fx with a Decay of 0.92 , and watch the headlights turn into rivers of fire. Once you master the lag and the ghosting, you will produce screenshots that genuinely look like they belong in a gallery—blurring the line between video game and fine art photography. In real life, it turns bustling city streets

Whether you want to capture the speed of a cyberpunk bike racing through neon rain or the gentle blur of wind-swept grass, this guide will teach you everything you need to know about setting up, tuning, and mastering long exposure effects using ReShade. First, let's clarify the terminology. There is no single filter called "Long Exposure." Instead, the virtual photography community uses ReShade (a generic post-processing injector) combined with specific shader suites—primarily qUINT or MartyMcFly's Shaders —to create the effect.

Capture a speeding motorcycle at night with light trails.

Enter . Thanks to a powerful, community-driven shader pack, you can now simulate the dreamy, blurred aesthetic of a 1-second camera shutter speed directly in your game engine.