Executors allow you to run code from the client's perspective. A common "Noot Noot" spam script looks like this:
Create a inside ReplicatedStorage . Name it SoundLibrary . roblox noot noot script require
local ReplicatedStorage = game:GetService("ReplicatedStorage") local CommandsFolder = ReplicatedStorage:WaitForChild("Commands") -- Load all commands via require local NootCommand = require(CommandsFolder:WaitForChild("NootModule")) Executors allow you to run code from the
return SoundLibrary Now, inside a LocalScript (placed in StarterPlayerScripts or a GUI button), we use require to load that library. roblox noot noot script require
if input.KeyCode == Enum.KeyCode.N then -- Using the required module SoundLibrary.PlayNoot(Player, 0.8) print("Noot Noot! via Require") end end)
-- The magic line: "require" fetches our ModuleScript local SoundLibrary = require(ReplicatedStorage:WaitForChild("SoundLibrary"))