Rusty Psn Egui Windows Updated ✭

// Using oauth2 crate with reqwest use oauth2::basic::BasicClient, AuthUrl, TokenUrl, PkceCodeVerifier; // For Windows, spawn a tiny local server on port 1337 // egui opens a webview (wry) for user login // After redirect, extract code and exchange for token

if let Some(err) = &self.error { ui.colored_label(egui::Color32::RED, format!("Error: {}", err)); } for friend in &self.friends { if friend.online { ui.label(format!("🟢 {} is online", friend.online_id)); } } }); ctx.request_repaint_after(std::time::Duration::from_secs(60)); } } rusty psn egui windows updated

The PlayStation Network (PSN) is a sprawling ecosystem. Whether you're tracking friend activity, monitoring server status, or automating account data retrieval, a dedicated desktop client can be more efficient than a browser tab. Enter the "Rusty PSN" stack: Rust for performance, egui for immediate-mode GUI simplicity, and Windows as the deployment target. Err(e) => self

Err(e) => self.error = Some(e.to_string()), self.error = Some(e.to_string())

impl eframe::App for PSNGui fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) ui

fn main() -> eframe::Result<()> let options = eframe::NativeOptions viewport: egui::ViewportBuilder::default() .with_inner_size([400.0, 300.0]) .with_title("Rusty PSN Monitor"), ..Default::default() ; let app = PsnApp friends: Vec::new(), error: None, client: Client::new(), ; eframe::run_native(Box::new(app), options)

rusty psn egui windows updated