-- Update character or unit positions for i, character in pairs(charactersPlaced) do character:update() end
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-- Game loop while true do -- Spawn enemies at regular intervals if enemiesSpawned < 10 then enemy = enemies[math.random(1, #enemies)] enemiesSpawned = enemiesSpawned + 1 end -- Update character or unit positions for i,
-- Define enemy profiles enemies = { { name = "Ghast", health = 10, speed = 2, attackPattern = " straight" }, { name = "Bat", health = 5, speed = 3, attackPattern = " zig-zag" } } -- Game loop while true do -- Spawn
-- Import required libraries math = require("math")
-- Define character or unit profiles characters = { { name = "Flowey", damageOutput = 2, range = 100 }, { name = "Papyrus", damageOutput = 3, range = 150 } }